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@ -1,7 +1,7 @@ |
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export enum BundleName{ |
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export enum BundleName { |
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BundleName = "10001" |
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} |
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export enum GameNetCode{ |
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export enum GameNetCode { |
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Join_Game = 10001001,// 加入游戏
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FaPai_Game = 10001002,//发牌
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Compare_Card = 10001003,// 发起比牌
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@ -9,8 +9,8 @@ export enum GameNetCode{ |
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Bet = 10001005,//下注
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pack_Card = 10001006,//弃牌
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play_Card = 10001007,//出牌
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ForceSeeCard = 10001008, // 强制看牌[服务器推给客户端]
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ForceCompare = 10001009, // 强制比牌[服务器推给客户端]
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ForceSeeCard = 10001008, // 强制看牌[服务器推给客户端]
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ForceCompare = 10001009, // 强制比牌[服务器推给客户端]
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Game_Start = 10001012,//游戏开始 服务器推
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See_Card = 10001013,//其余玩家看牌返回
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Settlement = 10001014,//结算
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@ -24,7 +24,7 @@ export enum GameNetCode{ |
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NotifyDownToWatch = 10001027, // 通知玩家坐下转观战
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} |
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export enum GamePanelConst{ |
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export enum GamePanelConst { |
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Game_Main_Panel_TeenPattie = "prefab/TeenPattieGame",//游戏住界面
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Game_BiPai_Panel_TeenPattie = "prefab/TeenPattieBiPaiGame",//游戏请求比牌界面
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Game_Pk_Panel_TeenPattie = "prefab/TeenPattieBiPaiSuccGame",//游戏比牌结果界面
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@ -36,8 +36,8 @@ export enum GamePanelConst{ |
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Game_IsShowShop_TeenPattie = "prefab/TeenPattieIsShowShopGame",//确认打开商城
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} |
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export enum GameSound{ |
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bgm10001="res/sound/bgm10001",//背景音效
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export enum GameSound { |
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bgm10001 = "res/sound/bgm10001",//背景音效
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bet = "res/sound/bet", //下注
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player = "res/sound/player", //玩家回合
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fapai = "res/sound/fapai", //发牌
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@ -48,10 +48,10 @@ export enum GameSound{ |
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lost = "res/sound/youlose", //失败
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bipaiWin = "res/sound/bipaiWin", //比牌胜利
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gold = "res/sound/gold", //金币到账
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timeCut="res/sound/timeCut", //倒计时
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timeCut = "res/sound/timeCut", //倒计时
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} |
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export enum GameEffect{ |
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export enum GameEffect { |
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win_1 = "res/game/spine/youwin1/youwin1", //胜利动画 1
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win_2 = "res/game/spine/youwin2/youwin2", //胜利动画 2
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win_3 = "res/game/spine/youwin3/youwin3", //胜利动画 3
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@ -59,7 +59,7 @@ export enum GameEffect{ |
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} |
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/**牌的花色类型 */ |
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export enum Game10001CardType{ |
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export enum Game10001CardType { |
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/** |
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* 红桃 |
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* 49-61 |
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@ -83,7 +83,7 @@ export enum Game10001CardType{ |
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} |
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/**比牌返回的结果 */ |
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export enum CompareCard{ |
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export enum CompareCard { |
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/**发起方大 */ |
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FaQi = 0, |
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/**被发起方大 */ |
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@ -96,19 +96,19 @@ export enum CompareCard{ |
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export const IsBet = { |
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/**跟注 */ |
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GenZhu : false, |
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GenZhu: false, |
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/**加注 */ |
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JiaZhu : true, |
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JiaZhu: true, |
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} |
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/**是否同意比牌 */ |
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export const IsPK = { |
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/**拒绝 */ |
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Refuse : false, |
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Refuse: false, |
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/**同意 */ |
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Agree : true, |
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Agree: true, |
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} |
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export enum GameStatus{ |
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export enum GameStatus { |
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/**暂停 */ |
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Pause = 0, |
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/**恢复 */ |
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@ -116,7 +116,7 @@ export enum GameStatus{ |
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} |
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/**牌型 */ |
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export enum CardsType{ |
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export enum CardsType { |
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/**2-10高牌 */ |
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SmallHighCard = 0, |
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/**J-A高牌 */ |
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@ -134,13 +134,13 @@ export enum CardsType{ |
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} |
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/**玩家进入游戏时的游戏状态 */ |
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export enum PlayerStatus{ |
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export enum PlayerStatus { |
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/**等待 */ |
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waitStatus = 0, |
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waitStatus = 0, |
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/**游戏 */ |
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playStatus = 1, |
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playStatus = 1, |
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/**弃牌 */ |
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giveUpStatus = 2, |
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giveUpStatus = 2, |
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} |
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/** 拆分总筹码的配置 */ |
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@ -151,9 +151,15 @@ export interface TEENPATTIE { |
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chipIndex: number |
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} |
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export enum gameErrorCode{ |
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export enum gameErrorCode { |
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/**房间不存在 */ |
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NotRoom = -1000103, |
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/**房间人数已满 */ |
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PlayerFilled = -1000104, |
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/**金币不足 */ |
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ErrGoldNotEnough = -1000105, |
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/**座位不存在 */ |
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ErrSeatNotExist = -1000106, |
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/**座位有人 */ |
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ErrSeatNotFull = -1000107, |
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} |
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