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@ -12,7 +12,7 @@ export class TeenpattieFaPaiEffectLogic extends Component{ |
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//牌的落点 Position
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private pos_1:number[][] = [[-355.6,109,0],[-365,84,0],[-381.7,62.4,0]]; //1号位玩家
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private pos_2:number[][] = [[-421.3,-72.8,0],[-406.9,-94.4,0],[-403.5,-120.6,0]]; //2号位玩家
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private pos_3:number[][] = [[-36,-100,0],[-0.3,-95,0],[33.549,-100,0]]; //3号位玩家
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private pos_3:number[][] = [[-42,-100,0],[-0.3,-95,0],[42,-100,0]]; //3号位玩家
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private pos_4:number[][] = [[356,-126.4,0],[360.5,-100,0],[376.2,-79,0]]; //4号位玩家
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private pos_5:number[][] = [[334,63.5,0],[314.8,81.6,0],[305.1,106.2,0]]; //5号位玩家
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private pos_6:number[][] = [[4.5,125.7,0],[-21.4,119,0],[-48.6,123.8,0]]; //6号位玩家
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@ -23,7 +23,7 @@ export class TeenpattieFaPaiEffectLogic extends Component{ |
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//牌的旋转角度 Rotation
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private rot_1:number[] = [88,68,45.6]; //1号位玩家
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private rot_2:number[] = [-44,-61,-80.4]; //2号位玩家
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private rot_3:number[] = [7.3,0,-10]; //3号位玩家
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private rot_3:number[] = [7.1,0,-10]; //3号位玩家
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private rot_4:number[] = [78.8,59.4,37.6]; //4号位玩家
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private rot_5:number[] = [136,115,95.8]; //5号位玩家
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private rot_6:number[] = [15.2,-7,-25.2]; //6号位玩家
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@ -34,7 +34,7 @@ export class TeenpattieFaPaiEffectLogic extends Component{ |
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//牌的缩放 Scale
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private scr_1:Vec3 = v3(0.4,0.4,1); //1号位玩家
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private scr_2:Vec3 = v3(0.4,0.4,1); //2号位玩家
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private scr_3:Vec3 = v3(1,1,1); //3号位玩家 自己
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private scr_3:Vec3 = v3(1.2,1.2,1); //3号位玩家 自己
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private scr_4:Vec3 = v3(0.4,0.4,1); //4号位玩家
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private scr_5:Vec3 = v3(0.4,0.4,1); //5号位玩家
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private scr_6:Vec3 = v3(0.4,0.4,1); //6号位玩家
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