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桌子

master
cristianoxin 6 months ago
parent
commit
c5bd1d6e77
  1. 4
      assets/bundles/modules/room/src/roomTable/GameRoomTable.ts
  2. 4
      assets/bundles/modules/room/src/roomTable/GameRoomTableItem.ts

4
assets/bundles/modules/room/src/roomTable/GameRoomTable.ts

@ -319,7 +319,7 @@ export class GameRoomTable extends Component {
}
/**创建新桌子 加入桌子 */
private roomJoinTable(data:any){
if(data.chairId == -1) return;
if(data.chairId < 0) return;
let isNew:boolean = true;
const playerData:any = {
chairId:data.chairId,
@ -355,7 +355,7 @@ export class GameRoomTable extends Component {
}
/**玩家退出 */
private roomQuitTable(data:any){
if(data.chairId == -1) return;
if(data.chairId < 0) return;
if(this.allTableData.length <= 0) return;
for(const item of this.allTableData){
if(item.tableId == data.tableID){

4
assets/bundles/modules/room/src/roomTable/GameRoomTableItem.ts

@ -104,14 +104,14 @@ export class GameRoomTableItem extends Component{
}
/**加入桌子 */
private joinTable(data:any){
if(data.chairId == -1) return;
if(data.chairId < 0) return;
if(this.tableData?.tableId == data.tableID){
const item = {
chairId:data.chairId,
avatar:data.avatar
}
for(const player of this.tableData.playerList){
if(player.chairId == item.chairId) return;
// if(player.chairId == item.chairId) return;
}
this.tableData.playerList.push(item);
if(data["state"] && data.state > 0){

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